Toadette From Mario Games – Multi-color 3D Printer Model

Author: @
License: CC BY-NC
File formats: stl
Download type: zip
Size:8.6MB

The file 'Toadette From Mario Games – Multi-color 3D Printer Model' is (stl) file type, size is 8.6MB.

Summary

"Toadette is a recurring Toad character in the Mario franchise. Originally introduced as a playable racing partner for Toad in Mario Kart: Double Dash!!, she has since appeared in other games as a playable character and has played supporting roles in several titles, and as a main character in Captain Toad: Treasure Tracker" - from https://www.mariowiki.com/Toadette

This is a multi-color print. There are some very small features, like the pupils and fingers that may not support downscaling.

The model is about 12 cm height.

First, use a darker tone of pink for the pink parts (dress, hat and braids). A hot pink filament is ideal. The one you see in the pictures were the only one I had available, so I used it anyway.

No supports are needed.

The center of gravity of this model is a bit shifted back. If you want to have a better balance, increase the infill percentage of the front part of the hat.

Be aware that, although it seems at first glance, “belly”, “dress”, “dress bottom” and “dress white band” parts are not front-back symmetric. If you look it from the bottom, you’ll notice that the shoe’s slits are slighted shifted to one of the sides. That side is the back portion. Take care to not fit “dress bottom” and “dress white band” upside-down.

The side spots of the hat are not perfect circles, also. If you look at them carefully, you’ll see that there is a side which is a tiny bit flatter then the rest. That must point downward. Nevertheless, they’ll probably fit any way you try.

The arms are split into three sections to allows printing without supports. Take care when gluing them together to keep the right alignment (see the pictures).

If you want to freely position the model´s head (like in the attached pictures, where Toadette is looking slightly to the right) use the “body shaft round”, instead of the regular “body shaft”. Be aware that, in this situation, the only thing keeping the “dress”, “dress white band”, “dress bottom” and “belly” parts aligned will be the shoes’ protrusion.

Let me know if you have any questions.

Enjoy!

arm_left.stl 641.6KB
arm_left_forearm.stl 702.3KB
arm_left_hand.stl 3.3MB
arm_right.stl 641.6KB
arm_right_forearm.stl 702.3KB
arm_right_hand.stl 3.3MB
belly.stl 794.1KB
body_shaft.stl 1.4KB
body_shaft_round.stl 30.2KB
braid_left_base.stl 355.0KB
braid_left_end.stl 700.4KB
braid_left_middle.stl 345.4KB
braid_right_base.stl 355.0KB
braid_right_end.stl 690.1KB
braid_right_middle.stl 345.4KB
braid_small_spots_x_10.stl 72.0KB
dress.stl 627.9KB
dress_bottom.stl 65.8KB
dress_white_band.stl 47.7KB
eye_ext_left.stl 65.5KB
eye_ext_right.stl 67.3KB
eye_int_left.stl 35.5KB
eye_int_right.stl 35.5KB
hat_back.stl 590.2KB
hat_front.stl 479.2KB
hat_head_shaft.stl 1.1KB
hat_shaft_x_2.stl 29.2KB
hat_spot_side_x_4.stl 299.2KB
hat_spot_top.stl 252.5KB
head.stl 1.6MB
jacket.stl 712.8KB
jacket_edge.stl 186.4KB
shoe_left.stl 668.3KB
shoe_right.stl 668.3KB