Designed some walls for use with Hex-based games such as Battletech. There's a number of different section types in an effort to make them modular. The Wedge shape allows for either a corner, or a straight run perpendicular to the typical row of map hexes (see example photos). There are also a number of sections that can be used as wall segment 'connectors' and/or turret emplacements. If used with Battletech, the intent was that these would be Level2 high walls, and are large enough to support a mech unit walking along the top of the wall (as in the photo).
5/23/22 - Added Damaged versions of all the wall segments as well as a ROUGH hex marker
BT_ROUGH_Hex.stl | 787.9KB | |
BT_Wall_Straight_DAMAGED_LVL1.stl | 35.7KB | |
BT_Wall_Straight_LVL2.stl | 28.8KB | |
BT_Wall_Turret-End_DAMAGED_LVL2.stl | 66.6KB | |
BT_Wall_Turret-End_LVL2.stl | 89.9KB | |
BT_Wall_Turret-Straight_DAMAGED_LVL1.stl | 48.3KB | |
BT_Wall_Turret-Straight_LVL2.stl | 82.5KB | |
BT_Wall_Turret-Tri-Intersecttion_DAMAGED_LVL1.stl | 56.0KB | |
BT_Wall_Turret-Tri-Intersecttion_DAMAGED_LVL2.stl | 81.0KB | |
BT_Wall_Turret-Tri-Intersecttion_LVL2.stl | 106.5KB | |
BT_Wall_Turret-Wedge_DAMAGED_LVL1.stl | 53.3KB | |
BT_Wall_Turret-Wedge_DAMAGED_LVL2.stl | 78.7KB | |
BT_Wall_Turret-Wedge_LVL2.stl | 106.0KB | |
BT_Wall_Wedge_DAMAGED_LVL1.stl | 27.2KB | |
BT_Wall_Wedge_DAMAGED_LVL2.stl | 87.0KB | |
BT_Wall_Wedge_LVL2.stl | 26.6KB |