This tutorial shows the 3D modeling process of a skull using Zbrushcore. The model is based on a character from the COCO universe that came out during the short called "Dante's Lunch".
The purpose of this video is to show how to use Zbrushcore and make an object with a quality level high enough to print in 3D and even paint and get good quality renders.
I hope you enjoy.
Coco_head_v3.stl | 50.8MB |