The file 'Oculus Quest VR Controller -HOLSTER- 3D Printer Model' is (txt,stl) file type, size is 26.8KB.
──────────HOLSTER VERSION 1.0──────────
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| | __ | __ | ____ | | / ___|_ __ __ _____ ____ | |____| _______ __ __ ____________ |_______||__||__||_______|_________ |_________| INDEX
-What and Why
-Usage Recommendations
-Print Settings
-Contact
-License
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──What is the HOLSTER and Why?── With the rise of decent-enough hand tracking and multimodal features on the Quest Pro and Quest 3, I found
myself wanting to use hand tracking as much as possible. After a small acclimation period, hand tracking has become my
preferred method of basic navigation. However, I still strongly believe that tracked controllers within
Virtual Reality can be a powerful tool - just that they don't have to be (and perhaps shouldn't be) the default method
to interact with virtual interfaces.
There are a few problems I ran into, though!
Every time I transition from hand tracking to controller usage, there is a small window of time where I have to
look around my playspace to find my controllers. This feeling is reminiscent of "losing the remote" to the TV.
In essence, not a good feeling. The inverse situation is just as anxiety-inducing - transitioning back
to hand tracking and carefully placing my controllers in a spot that is "out of sight enough" so that the
headset properly transitions to hand tracking, but in a memorable spot so that I can easily find them when
prompted again. Somehow, in the disorientation of leaving Virtual Reality, I seem to always forget that
memorable spot.
I imagined how this entire situation could potentially be better - How can we completely cut out this little
slice of anxiety and friction? Enter, ─HOLSTER─. The idea is simple: if the controller is a tool, why not
have a method of keeping the tool easily accessible at any time? Holster is exactly what it sounds like, a holster for
your tool (controllers) that keeps them readily available.
But it actually goes even further than this!
In using Holster, I realized just how powerful multimodal (the ability to use hand tracking and controllers
simultaneously) and the combination of having controllers at your hip can be - it's simply not being taken advantage of.
With HOLSTER + multimodal, new gameplay potentials open up that were never possible before. I will potentially
be exploring some of these possibilities either in upcoming videos or within my Discord/Patreon.
I strongly believe that something like Holster can make hand tracking and controller usage better, and I also believe
that something like Holster should be included in the box. Maybe through iteration and the power of
community, we can help make that abundantly clear.
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USAGE RECOMMENDATIONS:
-Wear either pants or some clothing that has a place to "clip" in
-Jean pockets seem to be the best solution
-QUEST OS:
-If you are having issues with the controllers constantly popping up while using hand tracking,
you can turn off "automatic hand tracking- controller switching"
You will then bump the controllers together to switch.
The automatic switching between tracking states will continue to be a slight issue depending on the
environment until Meta creates a more robust method to handle multimodal actions at the OS level.
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PRINT SETTINGS:
STANDARD FDM:
RESIN PRINT:
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This is only V_1.0 of HOLSTER. Please feel free to provide feedback to me directly at either:
Feel free to remix, change, or make any alterations you would like to HOLSTER. I am interested to see
what sort of changes you may come up with. It's all some very fun unexplored territory!
This 3D model is licensed under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) License. You are free to:
Under the following terms:
For more details, see the full license at Creative Commons.
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Doc Version1.2
HOLSTERV1README.txt | 7.8KB | |
HOLSTERV_1_0.stl | 94.1KB |