The file 'Murray The Demonic Talking Skull (Sea Of Thieves Version) 3D Printer Model' is (stl) file type, size is 8.2MB.
TERMEBLE BEFORE HIS TERRIBLE MENCING AURA!! ALL 13INCHES OF HIM MAAAWHAHAHAHAHAH!!!!
Murray The Demonic Talking Skull
This was a project I did for last Halloween, I am very please with the results, but Iven been so busy with life that I haven't been able to upload an files, Even if you are not trying to prep for the spooky season, this a great model to have for an Monkey Island or Sea of Thieves fan.
While this is great as a prop by itself, you can do what I did and go a set further to bring this iconic character to life ( no offense meant). You don't even need to designed the skull for any internal rig. All you really need is a base a typical RC Servo motor A Pico meter or audio to analog convertor a hot glue gun, and a peace of fishing Line.
Step 1: print sand and print skull and Jaw to scale ( feel free to experiment and try different things)
Step 2: Take a your base, (wood, plastic, foam anything that is sturdy enough) and place the skull and jaw bone to where you want them to rest. mark down the resting areas
step 3: where the bottom of the skull base is rest shape the base to cradle it so it can move up and down ( you will go back and through during the whole process to get the best results)
Step 4: where the jaw bone is glue down to base with hot glue or super glue. ( this part needs to be a secure as possible to give support the the skull base as it is moving.)
Step 5: drill a hole in the base that is directly behind the skulls base.
Step 6: take your fishing line and glue one end to the back top of the skull and fed the line through the hole.
Step 7: test the string by pulling on it to see hoe the skull base lifts up. Shape the indent in the base to help shape how the skull moves ( you need to make a project indent for this to work and I found that a bumpy indent helps the skull to make a bit erratic giving it a little more character.)
Step 8: take your servo and attach it to the bottom of the base . You want the line to have enough tension so as the arm moves back and froth the skull head will left up and down ( NOTE: you want to make that the servo arm is position so that when it moves the tension in the line will transfer to the position you want to the skull to be : think 0= closed 1= open)
Step 9: Base on how your servo is positioned on the bottom, place something to elevate the base off the ground enough for the servo arm to move ( I 've found the adding a screw on the bottom the base to warp the access line around helps to adjust the tension in the line if need be.)
Step 10: attach your servo to a Audio to analog convector device. You can use and Arduino, or Raspberry pi set here , especially if you want the skull to do more specific actions like go off only when someone walks past, but you can also purchase any ready made parts off of certain site. For this one a repurposed a Pico Talk I had repurposed from an earlier project which I got here:
https://www.frightideas.com/picotalk.html
Step 11: depending on what you want the skull to do you need to attach what ever audio Driver you are using to a audio output you want to play the audio want want the skull to use. For lines for the game you can use the link below to down load some of the voice clips, Alternately if you want you can link the device to a Microphone and talk to "guests" as the walk by for the best effect, although this will require a more complicated set up:
https://legendofmi.com/downloads/sounds/mi3/
Step 12: Have FUN!
MURRY_skullbase.stl | 8.3MB | |
MURRY_skullJaw.stl | 3.5MB |