The file 'Lost Cities Game Box Insert 3D Printer Model' is (stl) file type, size is 1.1MB.
Another board game, another cost savings of a nickel per unit with no in-box organization. Le sigh.
This one is... it's a big one to be honest. It doesn't fill the entire box (just the center bit left open by the cardboard spacer), but there's a lot going on here. I've made an effort to lighten the weight, print time and material usage by hollowing out the underside with hemi-cylinders. The goal was to not need supports but having printed it without, then with, I'd say it definitely benefits from minimal supports (just touching buildplate). The picture of the bottom of Tray 3 (the removable one) shows the results side-by-side - not bad enough to reprint (it's on the bottom, who cares), but enough to make me reconsider. Try it yourself and see if it works out better for you.
There are three "trays", numbered 1 - 3 from bottom to top:
WARNING: Be extremely careful with your magnet pole orientation! You need to make sure the poles are correctly aligned to attract the lid to the tray. Also, printers and print settings will vary, and the magnets may be nice and snug in the slot, or they may go in fairly easily... it is advised to dry-fit the magnets before gluing them in - snug is good, but you don't want to have to use extreme force to press them in. You can carefully shave the walls down with an x-acto blade if necessary. You can use a sparse drop of CA glue in each slot or the tiniest dollop of 5-minute epoxy and press each magnet in.
I'm including two versions of this model:
This passes my test for storage, which simply involves packing the box then giving it a good shake while turning it in all directions. Everything stayed in place.
Also, a note to say that I've tried many different variations of shape and size for splice pieces, and I've gotta' say my recent foray into using the triangular shape has me well pleased. It's easy to print flat so you don't have an obvious shear weakness along the radius like you do with a cylindrical splice that needs to be printed upright, and it acts like a keyed join to increase the accuracy of part alignment.
Also also a personal note to say that yes, the surface quality of my print needs dialing in on the slice - and that's on me - but I attribute most of the ugly to using adaptive layers. I've had mixed results with adaptive layers with sizable layer heights (.262), and it really does shave a good bit of time off of what is essentially a blocky shape, but it does (in my experience) tend to sacrifice some quality while it's at it, whereas the same print at a fixed layer height comes out much smoother. In then end, this is going to be sitting closed in a box 99.99% of the time, so it wasn't worth reprinting for a pristine surface.
Lost_Cities_Game_Box_Insert_-_Lid_-_Left.stl | 50.3KB | |
Lost_Cities_Game_Box_Insert_-_Lid_-_Right.stl | 64.4KB | |
Lost_Cities_Game_Box_Insert_-_Lid_-_Single_Piece.stl | 113.5KB | |
Lost_Cities_Game_Box_Insert_-_Lid_-_Splice.stl | 5.6KB | |
Lost_Cities_Game_Box_Insert_-_Splice.stl | 53.2KB | |
Lost_Cities_Game_Box_Insert_-_Tray_1_-_Left.stl | 173.0KB | |
Lost_Cities_Game_Box_Insert_-_Tray_1_-_Right.stl | 237.5KB | |
Lost_Cities_Game_Box_Insert_-_Tray_1_-_Single_Piece.stl | 388.7KB | |
Lost_Cities_Game_Box_Insert_-_Tray_1__2__-_Single_Piece.stl | 596.8KB | |
Lost_Cities_Game_Box_Insert_-_Tray_2_-_Left.stl | 120.3KB | |
Lost_Cities_Game_Box_Insert_-_Tray_2_-_Right.stl | 105.9KB | |
Lost_Cities_Game_Box_Insert_-_Tray_2_-_Single_Piece.stl | 213.9KB | |
Lost_Cities_Game_Box_Insert_-_Tray_3_-_Left.stl | 225.3KB | |
Lost_Cities_Game_Box_Insert_-_Tray_3_-_Right.stl | 322.1KB | |
Lost_Cities_Game_Box_Insert_-_Tray_3_-_Single_Piece.stl | 544.3KB |