Personal project to add some height to standard Battletech 1.25 inch hex maps.
It consists of three standard elements with some variants (open or closed, in two heights) which can be assembled and locked together with terrain "caps" (the closed variants can be used without the caps). The caps are meant to be printed separately in different colors (green for grass, white for snow, you get it).
Initially the open variant was for structural support only, but because they print faster and use less material (30% gain), I ended up printing only the open ones in large batches.
They are made to be printed without supports or fill, though I would suggest to use some fill for the closed variant.
I took some inspiration from this system : https://www.thingiverse.com/thing:976743
cap_double.stl | 6.1KB | |
cap_single.stl | 2.8KB | |
cap_triple.stl | 8.8KB | |
double_H1_closed.stl | 7.2KB | |
double_H1_open.stl | 6.8KB | |
double_H2_closed.stl | 7.2KB | |
double_H2_open.stl | 6.8KB | |
single_H1_closed.stl | 4.4KB | |
single_H1_open.stl | 4.2KB | |
single_H2_closed.stl | 4.4KB | |
single_H2_open.stl | 4.2KB | |
triple_H1_closed.stl | 10.3KB | |
triple_H1_open.stl | 9.2KB | |
triple_H2_closed.stl | 10.3KB | |
triple_H2_open.stl | 9.2KB |