What i use to show orders/status when playing epic. Kind of the based on the BFG order dice but modified and simplified for my printer's (lousy) resolution.
2020-02-28: added Battlefleet Torpedo markers. (BFGtorps.stl)
2017-06-14: dcShieldBIGMarker... because titans need more than 6 DC !!
2017-06-04: attackerMarker (crossed swords) am actually using this for destined duel but could be used for epic for marking... something.
damageMarker for 2DC Units. normally with multi-DC models (titan) i use a dice holder (A) but for formations with multiple multi-DC models (knights) this is too many bits on the table (B) so when they take a hit to their DC they get a damageMarker instead (C).
2016-08-02: added in two more variations, shieldMarker and hullPointMarker. Guess who just started using titans?? these are designed to hold a 12mm d6. On printing the dice sits fairly loose (13x13 well) but i anticipate that a bit of paint will snug things up a bit.
2016-11-28: added supreme commander marker. pop this on the board next to your supCom after you've used up their reroll... or something.
2017-01-11: added a generic objective marker. after crushing some delicate radar dish markers i thought it might be fun to make a 'stand in' marker (swap for this one if you're putting your elbows on the board) that doesn't squash.
2017-01-25: added a DCShieldMarker which combines dc (hullPoint) and shield for those units that have both. means you can move 1 marker around the board instead of 2 (plus activation, plus cool down, plus broken etc etc...)
activationMarker.stl | 10.8KB | |
attackerToken.stl | 15.6KB | |
BFGtorps.stl | 14.7KB | |
blastMarker_Large.stl | 10.8KB | |
blastMarker_Small.stl | 10.9KB | |
brokenMarker.stl | 14.8KB | |
damage.stl | 7.5KB | |
dcShieldBIGMarker.stl | 65.9KB | |
dcShieldMarker.stl | 44.6KB | |
hullPointMarker.stl | 30.6KB | |
objectiveMarker.stl | 11.2KB | |
overwatchMarker.stl | 23.7KB | |
reloadMarker.stl | 29.8KB | |
shieldMarker.stl | 26.7KB | |
supremeCommanderMarker.stl | 19.3KB |