The Dire Wolf Collection is made of models taken from the Battletech Video Game using the Rouge Tech Mod Package. I used AssetStudio.net6.v0.16.47 to strip the mod package native mesh/animations and used Blender 4.1 to clean up the models. Some of the weapons I've switched around the models for or made new ones. The configurations are based off of the standard configurations shown on Sarna and Mech Factory. I used Mech Factory to figure out hardpoint locations (including heat sinks). I've tried to clean out the voids as much as posible, but the models were made for video games so there are still holes in odd places. This is my first time using Blender in much detail, so I may come back and clean these up again later once I get more experience. There is one custom config I made for my friend that I dubbed the Dire Wolf Super Nova. It has 6 Large Pulse Lasers, an AMS with 1 ton of ammo, a Targeting Computer, and 9 extra double heat sinks. It may be able to fit a few more heat sinks, but my friend made it off the top of his head (he's played enough of the original Battletech to know how much weight and space everything takes). He runs a Board Game Convention called ICON, so if you are in Idaho or one of the neighboring states you should look it up. The base is from the Locust IIC model by MiniHulkMechs.
Battletech Video Game: https://www.paradoxinteractive.com/games/battletech/about
Rougetech: https://roguetech.fandom.com/wiki/Roguetech_Wiki
Sarna: https://www.sarna.net/wiki/Main_Page
Mech Factory: https://battletech.rpg.hu/index.php
Mechwarrior Online: https://mwomercs.com/
ICON: https://icongaming.us/
MiniHulkMechs: https://www.thingiverse.com/thing:6522097
Dire_Wolf_A.stl | 5.3MB | |
Dire_Wolf_B.stl | 5.8MB | |
Dire_Wolf_C.stl | 5.4MB | |
Dire_Wolf_H.stl | 5.3MB | |
Dire_Wolf_Priime.blend | 8.5MB | |
Dire_Wolf_Priime.stl | 5.7MB | |
Dire_Wolf_S.stl | 5.4MB | |
Dire_Wolf_Super_Nova.stl | 5.4MB | |
Dire_Wolf_W.stl | 5.4MB | |
Dire_Wolf_Widowmaker.stl | 5.2MB | |
Dire_Wolf_Widowmaker_LRM.stl | 5.3MB |