Superdetailed, probably many features are unprintable on your printer in sufficient small scaling.
Naming scheme
The parts are named from players: "a" exists, "b" does not, and should be mirrored, and printed in a different color (only applies to few pieces, as many are symmetric).
Then the number indicates the ID, and the x? indicates how often it should be printed.
The C-shaped part "8" needs some expansion, so other parts can be fit into. this is done my deforming the stl, hence a8shrunk is better printed instead of a8x1.
Trivia
I did not plate, because the files would be too large.
this is a remix of:
I still miss a nice frame.
The rules you can get from your bought version, or from the derivation "parent"
a10x1.stl | 53.6MB | |
a11x1.stl | 42.6MB | |
a1x2.stl | 20.6MB | |
a2x2.stl | 10.3MB | |
a3x1.stl | 1.4KB | |
a4x2.stl | 13.6MB | |
a5x1.stl | 51.5MB | |
a6x1.stl | 37.4MB | |
a7x1.stl | 24.4MB | |
a8shrunkx1.stl | 55.8MB | |
a8x1.stl | 55.2MB | |
a9x1.stl | 51.5MB | |
cathedral_x1.stl | 41.1MB |