These figures are completely reworked from one of my first 1/87 test prints (https://www.thingiverse.com/thing:2770684).
I created the base model in MakeHuman and exported it via mhx2 to blender. Here I modified the model so it was printable in the desired scale. This included removing the mouth and eye cavities, modifying hands and feet and closing all mesh holes.
MakeHuman generates bones so the figure is posable in blender (I added the blend-file!) One type of figure (for example one type of cloth) needed around 4 hours from scratch to the finished blender model. Any poses can now be generated in minutes without modifying the mesh. As you can see in the picture I generated a woman wearing a coat. All my printed figures are made from that model. So you can rework the coat into a skirt or a dress or a bathrobe for example by painting them differently.
Generating new poses is quite simple now so I made a few of them. I didn't try to print all of them, but I sliced them without problems. If someone needs different poses feel free to remix the blend file or post a comment with the desired pose.
Also have a look at the remixed model with longer skirt: https://www.thingiverse.com/thing:3063503 all the poses are available in the blend-file, too.
All my figures can be found here: https://www.thingiverse.com/Timo77/collections/miniature-figures-1-87-scale-h0
woman_coat.blend | 4.0MB | |
woman_coat_arms_crossed.stl | 1.0MB | |
woman_coat_handbag.stl | 1.4MB | |
woman_coat_handbag_2.stl | 1.1MB | |
woman_coat_hand_pockets.stl | 1.0MB | |
woman_coat_muscle.stl | 1.0MB | |
woman_coat_phone.stl | 1.0MB | |
woman_coat_sitting_1.stl | 1.0MB | |
woman_coat_sitting_2.stl | 1.0MB | |
woman_coat_sitting_2_phone.stl | 1.0MB | |
woman_coat_sitting_3.stl | 1.0MB | |
woman_coat_standing_1.stl | 1.0MB | |
woman_coat_standing_2.stl | 1.0MB | |
woman_coat_turn_around.stl | 1.0MB | |
woman_coat_walking_1.stl | 1.0MB | |
woman_coat_walking_1_phone.stl | 1.0MB |