Create the 3D model of a boat or a floating object that transports the largest number of coins in local currency.
To optimize the print model is necessary to calculate how many coins can be placed within an empty 3D model, which uses all the available volume and floats without sinking.
To calculate how much money we can put into our 3D model will take advantage of the Archimedes' Principle; this tells us that:
Any object, wholly or partially immersed in a fluid, is buoyed up by a force equal to the weight of the fluid displaced by the object.
we can write this as:
Archimedes' Force = Weight of Displaced Fluid
In addition, the laws of classical physics say that the weight of an object is calculated as:
Weight = Mass x g = Volume x Density x g
NB: "g" is the acceleration of gravity
This weight's force of the displaced fluid, is directed from the bottom upwards and is that which allows a body immersed, for example in water, to float.
But sometimes it happens that a body sinks instead of floating; why? It happens when its weight, which is the weight's force that pushes it downwards from above, is greater than the thrust of the weight's force of the displaced fluid.
For our goal will be enough that the weight of our 3D model with its coin does not exceed the weight of the fluid displaced by its immersed volume.
In addition, more fluid volume displaced, heavier can be our model 3D full of coins.
To do this:
So, to make sure that our 3D model completely immersed can float in the water, its weight must be equal to the Archimedes' force that corresponds to the weight of the displaced fluid:
Weight of 3D Model = Volume of Displaced Fluid x Density of Fluid x g
But the weight of the 3D model is composed by the weight of the filament needed to print all its parts plus the weight of the transported coins:
Weight of Filament + Weight of Coins = Volume of Displaced fluid x Density of Fluid x g
But, as we have already seen, weight = volume x density, so we write:
(Volume of Filament x Density of Filament x g) + (Volume of Coins x Density of Coins x g) = Volume of Displaced Fluid x Density of Fluid x g
Consider that, for both solutions, you still need to print the base and the vertical walls and the above equation tells us that more filament we use, less money we can charge.
We can simplify the last equation in according to the properties of the invariantiva (sorry, I don't know the english word...) equalities, eliminating the acceleration of gravity (g) that always appears:
(Volume of Filament x Density of Filament) + (Volume of Coins x Density of Coins) = Volume of Displaced Fluid x Density of Fluid
In addition, we have already said that we want the volume of the displaced fluid must match the volume of our print area, so:
(Volume of Filament x Density of Filament) + (Volume of Coins x Density of Coins) = Volume of Printer x Density of Fluid
As we can see the equation is independent of the shape of the object into the fluid; It depends only on the volume and the density.
So, would be useless and dispersive try to print our 3D model with a shape different from the print area, that instead we want use at maximum.
This supports us in the choice that we are carrying out to have a 3D model which benefits from the maximum load in the hold at the disadvantage of the hydrodynamics.
They are known or retrievable:
So the only unknown factor in this equation is the volume of coins, so we can write:
Volume of Coins = ((Volume of Printer x Density of Fluid) - (Volume of Filament x Density of Filament)) / Density of Coins
Calculated the value of the volume of all the coins, we can divide it by the volume of a single coin and so we obtain the number of coins that our 3D model can carry without sinking:
Number of Coins = Volume of Coins / Volume of one Coin
Video 1
https://youtu.be/UqrGltMlpds
Video 2
https://youtu.be/8GNf5Lw0xvk
http://www.thingiverse.com/thing:930359
Cover.stl | 6.4KB | |
Float.stl | 9.8MB | |
MakeItFloat.scad | 13.8KB |