Classic quake logo, uneven outline, clean top & bottom.
Tried printing the quake logo done by dubi, but the middle logo with the rough edging has some gaps in the model, which print weirdly, and after giving up on fixing that model, I decided to just create a new one from scratch. Took a nice outline image from the web, cleaned it up, converted that to a vector object, and then extruded it in blender. Next step is to figure out how to apply a nice rough texture to the object itself.
quake-logo.blend |
quake-logo.stl |